![]() Tell our survey teams to focus on finding these artifacts above all else.Īssign some armed escorts to our survey ships to discourage others from interfering with our investigations. It has been opening spacetime rifts that are dropping extremely valuable artifact anomalies across the galaxy.Īllow our survey ships to continue their research and keep us informed. Our survey teams have noticed a strange subspace wave. Our military can always make use of both Elerium and Antimatter. Such valuable resource should not be left untapped. We should try and claim these new Resources before our enemeies would make weapons from them. This has both our Miners and our Military very excited.ĭoubles the amount of Unrecognized icon name Antimatter and Unrecognized icon name Elerium As a result we are now able to detect previously unknown Nodes of Unrecognized icon name Antimatter and Unrecognized icon name Elerium. If they are foolish enough to give away technology, we will make use of it.Ī breakthrough in deep space scanning has been made. Let us see if we can make use of this windfall as quickly as possible. We must use this breakthrough to make the galaxy a better place. Unfortunately, they also seem to be sharing it with the rest of the galaxy as well as us.Įvery civilization gains a random technology It seems some independent researchers have made a breakthrough and discovered the Technology all on their own. We should target and destroy enemy survey ships so we can claim the anomalies for ourselves. We must inform our allies of this to assure that these items fall into the right hands.Įxcellent! We should boost the production of our survey ships to take advantage of the situation. They think they are the first to discover this trend but it is likely that other races will notice soon. Our survey teams are reporting that there has been a sudden spike in the number of Anomalies being found. Here, append ” cheat” to the line, thus adding this option during the process launch of Events Anomalies Description Notice the TARGET LINK, which has the direct path and name of the Galciv3.exe application. Here, type in “cheat” and this will be added to the process launch of galciv3.įor those that do not have steam, you will need to create a shortcut item of the Galciv3.exe, and then right click on it and go to properties. After that, in the default General Tab, click on the launch options button. If you use steam, go to library and right click on the Galciv3 game, and you will see properties. For information on specific commands type help. If the console has opened, type help to see a full list of the commands. Once done, open the console with the default tilde(~) key, the key can be changed in input options. In order to either write cheats or use other console commands you first have to enable the debug console by adding the –cheat launch option to GalCiv’s executable file. but here is a workaround to help you all out in the mean time: In other words, you don't want pirates or civs you're at war with to pump out fleets of ships every turn. There is no fast ship build because after checking and writing my own test script for it, it will also affect all other players in the match/scenario as well. Works for governors automatically building too. ![]() Quick Research enables 1 Research to be completed per turn.įor Unlimited Money, enable it, wait one or two turns to generate money, then change the value under Current Money (4 byte integer), set it to something like 670000000 (670,000 in game), it will never drop or raise after that.įast Construction for planet improvements works as follows: With the cheat enabled, the first improvement in the queue automatically gets set to 1 turn for completion, so queue buildings, and the top of the queue will complete at the end of each turn. Unlimited Moves works with the following caveat: You will have to disable it once you've finished moving your ships so that you can end your turn. ![]() ![]() Morale Points of each type can only be modified once you've gained at least 10 points per Morale type (enough to unlock at least one "skill"). Load the table, start a game, use the hot keys. For those of you who use Cheat Engine as well as MAF's CE based trainers, there is a table for 2.60 that works for 2.65 (except for unlimited admins at least on my end since I only have the base game, probably works 100% if you have the expansion since this table was written for it): Everything else other than Unlimited Admins works on the base game at patch 2.65.
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